VR Gaming Has Failed to Pick Up Despite Heavy Investments from Meta and Sony
It’s been about a decade since Facebook acquired Oculus, and the company
was intending to lean even more heavily on its VR headset subsidiary
after changing its name to Meta. VR Headsets are meant to be a part of
the metaverse, but initially Meta will be focusing on introducing VR
games that could be the next big trend in the gaming world with all
things having been considered and taken into account.
In spite of
the fact that this is the case, it really doesn’t seem like VR gaming
is picking up much steam. Meta isn’t the only one that is investing
pretty heavily in the industry either. Sony is yet another multinational
giant that is attempting to use VR to bolster their sales, but with all
of that having been said and now out of the way it is important to note
that their combined efforts have failed to even make a dent in the
world of gaming.
Video games currently have a user penetration
rate of 45%, but VR headsets are only being purchased by a miniscule 1%
of customers. What’s more, the rate of growth for this industry is not
looking too good either. VR headsets are predicted to reach a paltry
1.7% market penetration by 2027. By comparison, video games are expected
to reach a whopping 51% of market penetration which will make VR even
more irrelevant than might have been the case otherwise.
This
makes it seem like VR gaming and the use of VR headsets in general will
remain a niche segment of the market. If this happens to be true, it
could create seismic changes in the tech world. Meta will suffer greatly
because of the fact that this is the sort of thing that could
potentially end up bankrupting the country in the long run. Sony might
escape relatively unscathed, but chances are they will never focus on VR
ever again.
Companies often try out bold new products, but few
bank as heavily on them as Meta has. This could be the straw that breaks
the camel’s back.
Source: Statista
